© John D. Buchanan 2014
Tuesday, 14 January 2014
Jonah DeSoto is renowned as one of the world's greatest explorers, always ready to put himself in danger in the pursuit of scientific truth... and the occasional bit of treasure. But his globetrotting lifestyle puts heavy strain on his relationship with his wife Nicolette, who shoulders the burden of looking after both their sickly son Timothy and her infirm mother. After Nicolette's mother dies in a bizarre accident, she makes Jonah promise that he will be there for Timothy's ninth birthday party, which the boy must have in hospital. Jonah arrives back in London in good time, but his treasure-hunting past finally catches up with him and he is swept up in a fantastical adventure that results in him missing Timothy's birthday party, leading to a ferocious bust-up with Nicolette. In the doghouse with his wife and in danger of losing her to his ladykiller best friend, Jonah must find a way back into her good graces before it's too late to save his marriage and his relationship with his son.
Thursday, 2 January 2014
Aeons ago, in the time before time, in the midst of a great war between darkness and light, the Elder Beings forged the most precious and powerful object in the universe: The Dreamstone. Using its magical powers, they were able to send out good dreams every night to sleepers everywhere, knowing that as long as laughter and joy and the power of imagination thrived, the forces of evil and darkness would never prevail. Before they passed into history, the Elder Beings built The Voice of the Planet Dreamstone, a vastly powerful artificial intelligence which oversaw the creation of, and acted as a mentor to, the Council of Dreams, a group of elite scholars from across the universe who were trained as Dreammakers. They would make dreams and maintain order in the universe, and the Lord Highest, leader of the Council, would nightly use the Dreamstone to send out dreams to sleepers everywhere.
For millennia the Council endured, keeping peace in the universe, until one day an ambitious young Dreammaker named Zordrak became obsessed with the old ways. He coveted the power of The Dreamstone and the position of Lord Highest, which was then held by a kindly older man, and came to believe that the forces of evil and darkness were stronger than those of goodness and light. He corrupted good dreams into nightmares, believing that in this way he could seize power. But his treachery was discovered and he was banished from the Council. Before he was flung into the depths of space, he used his evil powers to transform himself into a hideous, monstrous beast, swearing revenge on the Council and in particular on the Lord Highest.
Now able to survive the freezing blackness of space, he came at last to rest on the dark, barren side of a small backwater world where a race called the Urpneys were beginning their first tentative steps toward civilization. These primitive beings worshipped Zordrak like a god, and he decided to shape their civilization to his own ends, building them into a mighty army subject utterly to his iron will alone. Trapped in his new, monstrous form - for, bereft of his magic books, he had no way to change himself back - he decided to bide his time, knowing that the Lord Highest would come for him one day and that when he did, he would be ready.
Zordrak's beautiful sister Zarag had been courted by the Lord Highest and had fallen in love with him, but when Zordrak was banished she rejected him and set off into space in search of her brother, believing that there must still be good in him and that she could help him. Zarag at last located her brother and found him in his new home under the Black Mountain of Viltheed, where his Urpney slaves had built him a vast throne. She entreated with him to renounce evil and come back with her to their home planet, but Zordrak could not bear to look at her, for her beauty reminded him of all that he had lost - and so he cursed her, making her hideous like himself, and trapped her spirit in a bottle where she would languish for two thousand years.
At last news came to the Council that Zordrak had survived, and of his whereabouts. The Lord Highest knew that Zordrak would never rest in his struggle to obtain the Dreamstone, and that in the process he could wreak havoc across the universe. Blaming himself for Zordrak's crimes - for the young Dreammaker had been his pupil and his responsibility - he vowed to watch over Zordrak, forever if needs be. He made the extraordinary decision to move the Council's entire base of operations to the planet that Zordrak had made his home, even though this meant taking the Dreamstone - the very prize his enemy craved - with him. He dispersed the Council and sent each Dreammaker home to his own galaxy, there to watch and wait in case more followers of evil sprang up. He was not afraid of being alone, for he knew that he could always call on The Voice of the Planet Dreamstone any time he needed its help.
When he arrived, he discovered that the other side of the planet was lush and verdant and home to another species, the Noops, whose civilization was also in its infancy. They too revered the stranger from the stars but left him to his own devices. He built himself a castle and made it his home, continuing to send out dreams to the sleeping universe night after night, becoming a guide and protector to the Noops. Once they were sufficiently advanced to understand what it was he did, he had already long passed out of living memory and into legend. He had simply always been there, so very old, they said, that he was old when the moon and stars themselves were young.
The Dreammaker, as he was now simply known, needed allies who could help him safeguard the land and watch over Zordrak. In the thick forest he found a more advanced civilization, the plantlike Wuts. He made contact with them and bought their loyalty with the gift of magic. In return, they agreed to be his spies and the guardians of the land. But he kept the secret of the Dreamstone safe from all.
For some two thousand years, the Dreammaker, keeping himself alive though the power of the Dreamstone, benevolently oversaw the evolution of the Noops' civilization into a utopian, agrarian society of simple, peaceful folk. Meanwhile, Zordrak moulded the Urpneys into a lethal, single-minded war machine, at the same time manipulating the Urpney gene pool to eventually breed a super-genius, Urpgor, who became his primary strategist and inventor of military technology.
Magic became deeply ingrained in the Wuts' society. They learned how to grow trees with magic leaves on which they could surf through the skies, and make staffs topped with powerful energy globes that could function both as weapons and communication devices. The Urpneys made sporadic raids on Noop territory, which were swiftly repulsed by the Wuts.
This fragile status quo existed until one day, a young Noop named Rufus, a well-intentioned but head-in-the-clouds wastrel, was fired from his third job in three weeks for daydreaming, and his girlfriend Amberley, in a flash of inspiration uncommon to her kind, suggested he go and try to get a job with The Dreammaker.
He could never have begun to imagine the world he was to enter, nor the titanic struggle that was about to ensue: a world of mystery, magic, adventure, and terrifying enemies, where he and his friends would be thrust into mortal danger and the fate of the whole universe would hang in the balance.
© John D. Buchanan 2014
"The Dreamstone" © Mike Jupp 1990